![]() ![]() He can pick his battles, he can hire teams, he can stuff a thousand items into an old game or begin work on something entirely new. Among indie developers, Spinks is quite fortunate, and he's well aware of that. So that's also an option.”Īnd that's really what it comes down to: options. But I have looked into maybe hiring another small team to continue updates while I move onto Terraria 2. Everyone on my team is really enjoying working on Terraria 1. Right now, I'm having a lot of fun with it. When do you stop working on one game and start working on something new? I honestly have no idea. So there might be a few more updates, maybe three or four months out.” I think people will get a kick out of that. I also have some ideas for a Halloween update I'd like to do too. So I plan on, within the next month or two, finishing the endgame progression. ![]() ![]() For instance, there's no final endgame boss. "But there's a lot of stuff that I didn't have the time to put into this one. “I'd say this is probably gonna be the last seven-month update ," he chuckled. Either way, he's got it pretty good, all things considered. Where, though, does that leave the original Terraria? Is a finish line in sight? For real this time? Spinks is still deliberating, but ultimately, he's keeping things in perspective. Terraria 1's foundations are set in stone, but Terraria 2 is - at this point - a land of possibility. I want more biome diversity in that, too. In Terraria 2, I really want to have infinite worlds so you're not just stuck to one world. The way loot works, the way character progression works. “There's a lot of stuff I'm locked into with Terraria. I really want to expand on the whole Terraria universe.” "It's a ways out, but it's gonna have a lot in common with the original. "I'm super excited about starting Terraria 2," he said, voice suddenly ringing with a pointed intensity. He thinks he can do better, and he can't help but pine for the chance to dig deep and see what he finds. Spinks laid the groundwork ages ago, after all - long before he'd amassed the massively malleable mountains of experience that come with releasing such a successful game. Spinks was happy to give fans a penguin (and roughly a billion other things) for their thoughts, and he still is. Instead, I decided to work on another update for Terraria to please the fans a little bit." "I actually planned, when I first quit Terraria, to have been halfway through my next project by now," Spinks told RPS during a recent interview. Sometimes, you have to let them steer the ship. It's the double-edged sword of having a community whose passion borders on fanatical. Terraria 2's actually been in various phases of planning for quite some time, but Spinks decided that his fans were right: he still had unfinished business with Terraria 1. Should he stay or should he go? He's not entirely sure yet, but he was able to offer RPS one piece of enticing news. And then, kind of like Gandalf in that one movie (X-Men?), Redigit returned - with gifts, even! Update 1.2 is positively massive, and it's finally out. They scratched angry words into many an Internet, but their cries fell on deaf ears. He'd decided to move on to bigger and better things, mystery projects that beckoned to him from worlds far beyond Terraria's treacherous loam. Nothing impressive in it yet but I may take some screenshots later when I modify everything to look more aesthetic.Once upon a time, Andrew "Redigit" Spinks quit Terraria. I haven't taken any screenshots of my new 1.3 world yet. There are actually more screenshots in my account's Screenshots Library. They're older and I haven't played in that world since 1.3 came out so keep that in mind when you look through them. A bunch of screenshots I made of my pre-1.3 world. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |