![]() To add clothing you will have to make each piece with a material slot in sequential order starting after 0, but DO NOT replace the skin material slot in 7. This is only one method and I know there are more out there, but this should be a great way to get you started on your journey of Blender meets body meshing. If everything imported correctly your end result should look something like this. It is extremely important you use the blackest of black opacities you can muster otherwise your diffuse color from blender will have a faint appearance over the skin composite. Lastly be sure to check the box for Skin Composite underneath the material tab matching your mesh's material number slot 0. The color matches whatever you had for your diffuse color within Blender for the mesh. ![]() It should look something like this on your avatar. Once your preparations are finished import the mesh. If you are replacing more parts than just the torso make sure to hide them using the configuration menu before you import anything to help reduce on complications during importation. 01 otherwise you will have some massive proportion issues. Also make sure your, "Apply Scale," setting is set to. Make sure when you import your mesh that you replace the torso of the avatar, "Mesh ID 2," with your own version. This Derivable Female top provides a skin template under the slot numbered seven which is what IMVU protocol utilizes when you make a skin composite. I open IMVU and select Derive new product. Make sure you check Selected objects under, "Main." Deselect Apply Modifiers under, "Geometries." Deselect Add Leaf Bones under, "Armatures." And, if you don't have any animations you desire just simply un-check the Baked Animation box under, "Animation." Make sure you are in Object mode for both rig and mesh.Įxport as usual. Once it all checks out and you are happy with your body's shape select the mesh first then hold shift and select the armature rig. They're actually opposite to what I have typed in this image.) This is an example of what all the pros on the forums mean when they say, "Map your mesh to the skin." (Sorry, but I mixed up the arms. One should already be provided if you are using Kat's Clothing blender file. Do not delete! Make sure your Dimensions match the skin's dimensions. I simply made an image named Body to help reduce confusion on my part. ![]() ![]() This will be what becomes your skin composite later. I replaced the skin material on the torso/arms mesh with a body 0 material. Otherwise you can get gaps, and mismatching garments when you use your mesh with other products. Also make sure the ends of the mesh meeting the head, hands, and pelvis remain unedited. These may need to be edited if you demand better flexibility. Using the base avatar body is a great template, but be weary of the armpits, elbows, and shoulders when it comes to posing and clothing later. I decided to make a simple top for my first attempt at a body mesh. ![]()
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